![]() ![]() I have a multi-GPU CUDA C++ code which runs fine if run on a single GPU. ![]() If Maya is running alongside another 3d application, it does not automatically detect that it needs to share memory with that other application, and therefore may inadvertently exceed the GPU. My problem is, when rendering using GPU, one of them seems to be working in 20%, and the Maya contains a custom deformer evaluator that aims to accelerate deformations in Viewport 2. But it's many times faster when you include one or more GPUs. ![]()
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